Class: BossMonster
- Namespace:
Global - Assembly:
Dew.Core.dll - Inheritance / Derived: DewNetworkBehaviour → Actor → Entity → Monster
csharp
public class BossMonster : Monster, ILogicUpdate, ICleanup, ICustomDestroyRoutineFields
| Name | Declaration | Description |
|---|---|---|
isHiddenBoss | public bool isHiddenBoss | |
playBossKillFeedback | public bool playBossKillFeedback | |
skipBossSoulFlow | `[NonSerialized] | |
| public bool skipBossSoulFlow` |
Methods
GetUniqueReward()
csharp
public virtual Type GetUniqueReward()Returns: System.Type
GetUniqueRewardChance()
csharp
public virtual float GetUniqueRewardChance()Returns: float
OnCreate()
csharp
protected override void OnCreate()OnDeath(EventInfoKill)
csharp
protected override void OnDeath(EventInfoKill info)Parameters:
| Name | Type | Description |
|---|---|---|
info | EventInfoKill |
OnDestroyActor()
csharp
protected override void OnDestroyActor()