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Class: CharacterModelDisplay ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
  • Inheritance / Derived: LogicBehaviour
csharp
public class CharacterModelDisplay : LogicBehaviour, ILogicUpdate

Fields ​

NameDeclarationDescription
accessoriespublic List<string> accessories
appearDissolveAnimateTimepublic float appearDissolveAnimateTime
fxCharacterChangeEffectpublic GameObject fxCharacterChangeEffect
isFocusedpublic bool isFocused
opacitypublic float opacity
skinTypepublic string skinType

Methods ​

FrameUpdate() ​

csharp
public override void FrameUpdate()

GetAbovePosition() ​

csharp
public Vector3 GetAbovePosition()

Returns: UnityEngine.Vector3

GetCenterPosition() ​

csharp
public Vector3 GetCenterPosition()

Returns: UnityEngine.Vector3

LogicUpdate(float) ​

csharp
public override void LogicUpdate(float dt)

Parameters:

NameTypeDescription
dtfloat

Setup(string) ​

csharp
public void Setup(string skinName)

Parameters:

NameTypeDescription
skinNamestring

UpdateAccessories() ​

csharp
public void UpdateAccessories()

Maintained by the Shape of Dreams Modding Community