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Class: Dash ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
[Serializable]
public class Dash

Fields ​

NameDeclarationDescription
affectedByMovementSpeedpublic bool affectedByMovementSpeed
canGoOverTerrainpublic bool canGoOverTerrain
distancepublic float distance
durationpublic float duration
easepublic DewEase ease
rotateForwardpublic bool rotateForward
useLinearSweeppublic bool useLinearSweep

Methods ​

ApplyByDestination(Entity, Vector3, Action<DispByDestination>) ​

csharp
public void ApplyByDestination(Entity ent, Vector3 dest, Action<DispByDestination> beforeApply = null)

Parameters:

NameTypeDescription
entEntity
destUnityEngine.Vector3
beforeApplySystem.Action<T><DispByDestination>

ApplyByDirection(Entity, Vector3, Action&lt;DispByDestination&gt;) ​

csharp
public void ApplyByDirection(Entity ent, Vector3 dir, Action<DispByDestination> beforeApply = null)

Parameters:

NameTypeDescription
entEntity
dirUnityEngine.Vector3
beforeApplySystem.Action<T><DispByDestination>

Maintained by the Shape of Dreams Modding Community