Class: Dash
- Namespace:
Global - Assembly:
Dew.Core.dll
csharp
[Serializable]
public class DashFields
| Name | Declaration | Description |
|---|---|---|
affectedByMovementSpeed | public bool affectedByMovementSpeed | |
canGoOverTerrain | public bool canGoOverTerrain | |
distance | public float distance | |
duration | public float duration | |
ease | public DewEase ease | |
rotateForward | public bool rotateForward | |
useLinearSweep | public bool useLinearSweep |
Methods
ApplyByDestination(Entity, Vector3, Action<DispByDestination>)
csharp
public void ApplyByDestination(Entity ent, Vector3 dest, Action<DispByDestination> beforeApply = null)Parameters:
| Name | Type | Description |
|---|---|---|
ent | Entity | |
dest | UnityEngine.Vector3 | |
beforeApply | System.Action<T><DispByDestination> |
ApplyByDirection(Entity, Vector3, Action<DispByDestination>)
csharp
public void ApplyByDirection(Entity ent, Vector3 dir, Action<DispByDestination> beforeApply = null)Parameters:
| Name | Type | Description |
|---|---|---|
ent | Entity | |
dir | UnityEngine.Vector3 | |
beforeApply | System.Action<T><DispByDestination> |