Class: DevGameManager
- Namespace:
Global - Assembly:
Dew.Core.dll - Inheritance / Derived: DewNetworkBehaviour →
NetworkedManagerBase→ GameManager → GameManager
csharp
public class DevGameManager : GameManager, ILogicUpdateFields
| Name | Declaration | Description |
|---|---|---|
startZonePrefab | public Zone startZonePrefab |
Methods
HostGame()
csharp
public void HostGame()OnLateStart()
csharp
public override void OnLateStart()OnLateStartServer()
csharp
public override void OnLateStartServer()OnStartClient()
csharp
public override void OnStartClient()OnStopClient()
csharp
public override void OnStopClient()SpawnHero(Type, int, HeroLoadoutData, NetworkConnectionToClient)
csharp
public void SpawnHero(Type heroType, int level, HeroLoadoutData loadout, NetworkConnectionToClient sender = null)Parameters:
| Name | Type | Description |
|---|---|---|
heroType | System.Type | |
level | int | |
loadout | HeroLoadoutData | |
sender | Mirror.NetworkConnectionToClient |
StartLocalGame()
csharp
public void StartLocalGame()