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Class: DewBeamRenderer ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
  • Inheritance / Derived: LogicBehaviour
csharp
[LogicUpdatePriority(1100)]
public class DewBeamRenderer : LogicBehaviour, ILogicUpdate

Fields ​

NameDeclarationDescription
acrossEffectpublic GameObject acrossEffect
acrossEffectInterval`[ShowIf("@acrossEffect != null", true)]
public float acrossEffectInterval`
endEffectpublic GameObject endEffect
lineRendererpublic LineRenderer lineRenderer
startEffectpublic GameObject startEffect

Methods ​

FrameUpdate() ​

csharp
public override void FrameUpdate()

OnDisable() ​

csharp
protected override void OnDisable()

OnEnable() ​

csharp
protected override void OnEnable()

SetEndPoint(Vector3) ​

csharp
public void SetEndPoint(Vector3 point)

Parameters:

NameTypeDescription
pointUnityEngine.Vector3

SetPoints(Vector3, Vector3) ​

csharp
public void SetPoints(Vector3 start, Vector3 end)

Parameters:

NameTypeDescription
startUnityEngine.Vector3
endUnityEngine.Vector3

SetStartPoint(Vector3) ​

csharp
public void SetStartPoint(Vector3 point)

Parameters:

NameTypeDescription
pointUnityEngine.Vector3

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