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Class: DewCutsceneDirector ​

csharp
[ExecuteAlways]
[RequireComponent(typeof(PlayableDirector))]
public class DewCutsceneDirector : DewNetworkBehaviour, ILogicUpdate

Fields ​

NameDeclarationDescription
cutsceneStartDelaypublic float cutsceneStartDelay
disableAipublic bool disableAi
disableEndTransitionpublic bool disableEndTransition
disableStartTransitionpublic bool disableStartTransition
enableSkippublic bool enableSkip
endBeforeTimelineStopspublic bool endBeforeTimelineStops
onFinishpublic Action onFinish
onFinishAfterFadeInpublic Action onFinishAfterFadeInCalled everywhere when this cutscene stops playing.
onPlaypublic Action onPlay
reenableAiDelay`[ShowIf("disableAi", true)]
public float reenableAiDelay`
stopAllPlayerspublic bool stopAllPlayers

Properties ​

NameDeclarationDescription
isPlayingpublic bool isPlaying { get; }

Methods ​

Awake() ​

csharp
protected override void Awake()

CmdSkip() ​

csharp
public void CmdSkip()

FrameUpdate() ​

csharp
public override void FrameUpdate()

OnDestroy() ​

csharp
protected override void OnDestroy()

Play() ​

csharp
[Button]
public void Play()

PlayNetworked() ​

csharp
public void PlayNetworked()

Maintained by the Shape of Dreams Modding Community