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Class: DewGameplaySettings_User ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
public class DewGameplaySettings_User : IInitializableSettings

Fields ​

NameDeclarationDescription
abbreviateBigDamageNumberspublic bool abbreviateBigDamageNumbers
confirmMemoryEditByHoldpublic ConfirmMemoryEditBehavior confirmMemoryEditByHold
cursorColorpublic float cursorColor
cursorScalepublic float cursorScale
damageNumberVisibilitypublic DamageNumberVisibility damageNumberVisibility
disableTutorialpublic bool disableTutorial
enableProfanityFilterpublic bool enableProfanityFilter
gamepadVibrationStrengthpublic float gamepadVibrationStrength
highlightCharactersOnMouseOverpublic bool highlightCharactersOnMouseOver
killScreenEffectsStrengthpublic float killScreenEffectsStrength
reduceOtherPlayerEffectsStrengthpublic ReduceOtherPlayerEffectsStrength reduceOtherPlayerEffectsStrength
screenShakeStrengthpublic float screenShakeStrength
showHunterWarningpublic bool showHunterWarning
uiScalepublic float uiScale
unlockSkillsOutsideEditModepublic bool unlockSkillsOutsideEditMode

Methods ​

Clone() ​

csharp
public object Clone()

Returns: object

Initialize() ​

csharp
public void Initialize()

Maintained by the Shape of Dreams Modding Community