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Class: DewPersistence.GameData ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
public class DewPersistence.GameData

Fields ​

NameDeclarationDescription
actorspublic List<DewPersistence.GeneralData> actors
CurrentSaveVersionpublic const int CurrentSaveVersion = 1
isMultiplayerpublic bool isMultiplayer
loadNodeSettingspublic LoadNodeSettings loadNodeSettings
lobbyTypepublic DewLobbyType lobbyType
managerPersistentDatapublic Dictionary<string, Dictionary<string, string>> managerPersistentData
playerspublic List<DewPersistence.PlayerData> players
saveVersionpublic int saveVersion
serverActorDatapublic Dictionary<string, string> serverActorData
shouldShowVersionWarningpublic bool shouldShowVersionWarning

Methods ​

GetElapsedGameTimeSeconds() ​

csharp
public int GetElapsedGameTimeSeconds()

Returns: int

GetReadableDescription() ​

csharp
public string GetReadableDescription()

Returns: string

GetReadableGameType() ​

csharp
public string GetReadableGameType()

Returns: string

Validate() ​

csharp
public bool Validate()

Returns: bool

Maintained by the Shape of Dreams Modding Community