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Class: LoadNodeSettings ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
public class LoadNodeSettings

Fields ​

NameDeclarationDescription
advanceTurnpublic bool advanceTurnAdvances hunters, room index and turn index.
dontDoRiftTransitionpublic bool dontDoRiftTransitionSkip animation of moving players, like sidetrack rifts.
dontStopLoadingpublic bool dontStopLoadingFor Primus sequence. Does not do SetLoadingStatus after loading is done.
frompublic int from
isLoadingFromSavepublic bool isLoadingFromSave
isSidetrackTransitionpublic bool isSidetrackTransition
isTravelingRoompublic bool isTravelingRoomSet this false only if we are loading from save, and the players were already in this room when the save was made.
isTravelingZonepublic bool isTravelingZoneSet this false only if we are loading from save, and the players were already in this zone when the save was made.
isWhiteTransitionpublic bool isWhiteTransitionFor Primus sequence. Fades out in white instead of normal loading screen. Unused.
newZonepublic Zone newZone
newZoneNoAdvancepublic bool newZoneNoAdvanceThis is only used in development / testing context. Replaces the current zone, instead of advancing zone index.
topublic int to

Methods ​

Clone() ​

csharp
public LoadNodeSettings Clone()

Returns: LoadNodeSettings

Maintained by the Shape of Dreams Modding Community