Class: LoadNodeSettings
- Namespace:
Global - Assembly:
Dew.Core.dll
csharp
public class LoadNodeSettingsFields
| Name | Declaration | Description |
|---|---|---|
advanceTurn | public bool advanceTurn | Advances hunters, room index and turn index. |
dontDoRiftTransition | public bool dontDoRiftTransition | Skip animation of moving players, like sidetrack rifts. |
dontStopLoading | public bool dontStopLoading | For Primus sequence. Does not do SetLoadingStatus after loading is done. |
from | public int from | |
isLoadingFromSave | public bool isLoadingFromSave | |
isSidetrackTransition | public bool isSidetrackTransition | |
isTravelingRoom | public bool isTravelingRoom | Set this false only if we are loading from save, and the players were already in this room when the save was made. |
isTravelingZone | public bool isTravelingZone | Set this false only if we are loading from save, and the players were already in this zone when the save was made. |
isWhiteTransition | public bool isWhiteTransition | For Primus sequence. Fades out in white instead of normal loading screen. Unused. |
newZone | public Zone newZone | |
newZoneNoAdvance | public bool newZoneNoAdvance | This is only used in development / testing context. Replaces the current zone, instead of advancing zone index. |
to | public int to |
Methods
Clone()
csharp
public LoadNodeSettings Clone()Returns: LoadNodeSettings