Class: LucidDream
- Namespace:
Global - Assembly:
Dew.Core.dll - Inheritance / Derived: DewNetworkBehaviour → Actor → GameEffect
csharp
public class LucidDream : GameEffect, ILogicUpdate, ICleanup, ICustomDestroyRoutineFields
| Name | Declaration | Description |
|---|---|---|
ChaoticColor | public static readonly Color ChaoticColor | |
EvilColor | public static readonly Color EvilColor | |
GoodColor | public static readonly Color GoodColor | |
icon | `[BoxGroup("Lucid Dream Settings", true, false, 0)] | |
| public Sprite icon` | ||
type | `[BoxGroup("Lucid Dream Settings", true, false, 0)] | |
| public LucidDreamType type` |
Properties
| Name | Declaration | Description |
|---|---|---|
color | public Color color { get; } | |
isDestroyedOnRoomChange | public override bool isDestroyedOnRoomChange { get; } |
Methods
GetCustomInGameTooltip()
csharp
public virtual string GetCustomInGameTooltip()Returns: string