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Class: NextGoalSettings ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
public class NextGoalSettings

Fields ​

NameDeclarationDescription
addedModifierspublic AddedModifierData[] addedModifiers
dontChangeDescriptionpublic bool dontChangeDescription
dontChangeTitlepublic bool dontChangeTitle
ignoreSuboptimalSituationpublic bool ignoreSuboptimalSituation
localizedDescriptionKeypublic string localizedDescriptionKey
localizedTitleKeypublic string localizedTitleKey
nodeIndexSettingspublic GetNodeIndexSettings nodeIndexSettings
onFail`[NonSerialized]
public Action<FailReason> onFail`Called when players fails to reach the goal node. This can be due to skipping the goal node and moving to the next world, the applied modifier being removed by hunters, room override being overriden by other quest, etc.
onReachDestination`[NonSerialized]
public Action onReachDestination`Called when players reach the goal node.
roomOverridepublic string roomOverride

Maintained by the Shape of Dreams Modding Community