Class: PlayGameManager
- Namespace:
Global - Assembly:
Dew.Core.dll - Inheritance / Derived: DewNetworkBehaviour →
NetworkedManagerBase→ GameManager → GameManager
csharp
[DewResourceLink(ResourceLinkBy.Type)]
public class PlayGameManager : GameManager, ILogicUpdateProperties
| Name | Declaration | Description |
|---|---|---|
instance | public static PlayGameManager instance { get; } |
Methods
DoDejavuSpawn(DewPlayer)
csharp
public void DoDejavuSpawn(DewPlayer h)Parameters:
| Name | Type | Description |
|---|---|---|
h | DewPlayer |
GetDifficulty()
csharp
protected override DewDifficultySettings GetDifficulty()Returns: DewDifficultySettings
IsContinueSaveSupported()
csharp
public override bool IsContinueSaveSupported()Returns: bool
LoadNextZone()
csharp
public override void LoadNextZone()OnLateStartServer()
csharp
public override void OnLateStartServer()OnStartClient()
csharp
public override void OnStartClient()SpawnHero(DewPlayer, Hero, HeroLoadoutData, string, List<string>)
csharp
public void SpawnHero(DewPlayer player, Hero hero, HeroLoadoutData loadout, string skin, List<string> accs)Parameters:
| Name | Type | Description |
|---|---|---|
player | DewPlayer | |
hero | Hero | |
loadout | HeroLoadoutData | |
skin | string | |
accs | System.Collections.Generic.List<T><string> |