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Class: RoomMap ​

csharp
public class RoomMap : RoomComponent, ILogicUpdate

Fields ​

NameDeclarationDescription
densitypublic float density
mapData`[HideInInspector]
public MapData mapData`
mapTexturepublic Texture2D mapTexture

Properties ​

NameDeclarationDescription
fowTexturepublic Texture2D fowTexture { get; }

Methods ​

ActiveLogicUpdate(float) ​

csharp
protected override void ActiveLogicUpdate(float dt)

Parameters:

NameTypeDescription
dtfloat

IsWorldPosVisible(Vector3) ​

csharp
public bool IsWorldPosVisible(Vector3 worldPos)

Parameters:

NameTypeDescription
worldPosUnityEngine.Vector3

Returns: bool

IsWorldPosVisited(Vector3) ​

csharp
public bool IsWorldPosVisited(Vector3 worldPos)

Parameters:

NameTypeDescription
worldPosUnityEngine.Vector3

Returns: bool

OnDestroy() ​

csharp
protected override void OnDestroy()

OnRoomStart() ​

csharp
public override void OnRoomStart()

Maintained by the Shape of Dreams Modding Community