Skip to content

Class: SpawnMonsterSettings ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
public class SpawnMonsterSettings

Fields ​

NameDeclarationDescription
afterSpawnpublic Action<Entity> afterSpawn
beforeSpawnpublic Action<Entity> beforeSpawn
earlyFinishConditionpublic Func<bool> earlyFinishConditionThis condition is checked before every spawn.When this evaluates to true, the spawn will be finished early.
heropublic Hero hero
ignoreCoopPopMultiplierpublic bool ignoreCoopPopMultiplier
ignoreTurnPopMultiplierpublic bool ignoreTurnPopMultiplier
initDelayFlatpublic float initDelayFlat
initDelayMultiplierpublic float initDelayMultiplier
monsterSpawnDatapublic RoomMonsters.MonsterSpawnData monsterSpawnData
onFinishpublic Action onFinish
randompublic DewRandom random
rulepublic MonsterSpawnRule rule
sectionpublic RoomSection section
spawnPopulationMultiplierpublic float spawnPopulationMultiplier
spawnPosGetterpublic Func<Vector3> spawnPosGetter
spawnRotGetterpublic Func<Quaternion> spawnRotGetter

Methods ​

Clone() ​

csharp
public SpawnMonsterSettings Clone()

Returns: SpawnMonsterSettings

Maintained by the Shape of Dreams Modding Community