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Class: UI_GamepadFocusableGroup ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
public class UI_GamepadFocusableGroup : MonoBehaviour

Fields ​

NameDeclarationDescription
customTarget`[ShowIf("@enterBehavior == EnterGroupBehavior.Custom", true)]
public GameObject customTarget`
enterBehavior`[HideLabel]
[LabelText("When Entering")]
public EnterGroupBehavior enterBehavior`

Methods ​

GetEnterFocusable(GameObject, EnterGroupBehavior, Vector2) ​

csharp
public static IGamepadFocusable GetEnterFocusable(GameObject parent, EnterGroupBehavior enterBehavior, Vector2 direction)

Parameters:

NameTypeDescription
parentUnityEngine.GameObject
enterBehaviorEnterGroupBehavior
directionUnityEngine.Vector2

Returns: IGamepadFocusable

GetEnterFocusable(Vector2) ​

csharp
public virtual IGamepadFocusable GetEnterFocusable(Vector2 direction)

Parameters:

NameTypeDescription
directionUnityEngine.Vector2

Returns: IGamepadFocusable

IsValid() ​

csharp
public bool IsValid()

Returns: bool

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