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Class: FlavourManager ​

csharp
public class FlavourManager : NetworkedManagerBase<FlavourManager>, ILogicUpdate, ISettingsChangedCallback

Fields ​

NameDeclarationDescription
chanceByRatiopublic AnimationCurve chanceByRatio
damageRatioRangepublic Vector2 damageRatioRange
deviateAnglepublic float deviateAngle
disableOnLesserpublic bool disableOnLesser
everyoneVicinityRadiuspublic float everyoneVicinityRadiusEveryone needs to be in this range to the monster for hit stop to occur.
hitStopDealDamage`[Title("Damage Hit Time Stop", null, TitleAlignments.Left, true, true)]
public GameObject hitStopDealDamage`
hitTimeStopCooldownTimepublic float hitTimeStopCooldownTime
ignoreAssists`[Title("Kill Feedback", null, TitleAlignments.Left, true, true)]
public bool ignoreAssists`
killFeedbackpublic GameObject killFeedback
killFeedbackBosspublic GameObject killFeedbackBoss
killFeedbackLesserpublic GameObject killFeedbackLesser
killFeedbackMiniBosspublic GameObject killFeedbackMiniBoss
killingBlowDamageMultiplierpublic float killingBlowDamageMultiplier
minDamageAmountpublic float minDamageAmount
onStunDurationMultiplierpublic float onStunDurationMultiplier
screenKillEffectspublic FxVolume[] screenKillEffects
shakeDamageRatioRange`[Title("Damage Shake", null, TitleAlignments.Left, true, true)]
public Vector2 shakeDamageRatioRange`
shakeDurationpublic AnimationCurve shakeDuration
shakeIntensitypublic AnimationCurve shakeIntensity
shakeIntervalpublic float shakeInterval

Methods ​

Awake() ​

csharp
protected override void Awake()

OnSettingsChanged() ​

csharp
public void OnSettingsChanged()

OnStartClient() ​

csharp
public override void OnStartClient()

OnStartServer() ​

csharp
public override void OnStartServer()

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